

Kerbal Space Program 2 is looking to expand Kerbal exploration out to the stars with interstellar travel, but to make a ship like that, it doesn't just take a revision of the original game's systems.
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"And that wishlist includes things like interstellar travel, multiplayer, colonies all of which require a pretty fundamental overhaul of the underlying architecture in order to make possible because it's an immensely complex game." The explosion tech got an upgrade too, so your "happy mistakes" are that much more glorious. "I, like many people in the community, have got that wishlist of things that I would want to see in the Kerbal universe," Simpson says. It's an undertaking that, as Simpson notes, required starting from the ground-up, rather than building on top of the existing framework of the first Kerbal Space Program.

A longtime fan with thousands of hours in the first game, Simpson is helming the journey ahead for Kerbal 2, which will incorporate multiplayer, base-building, orbital colonies, and interstellar travel. We got a guided, hands-off tour through the changes coming to the little green astronauts' spacefaring facilities at PAX West 2019, before sitting down with Kerbal Space Program 2's creative director Nate Simpson. As it turns out, there's a lot but keeping the core that made Kerbal Space Program such a hit is as crucial as what new ground it might break.

By creating a sequel to the breakout rocket-science simulator, you'd have to wonder what there's left to explore in the vast void of the universe. Space is the final frontier, but there are still reaches of it that haven't been explored by the daring and mortally ambitious Kerbals who staff the Kerbal Space Program. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
